Large City: Faqíhgj̼ev Ji̊ Qi̊v

Faqíhgj̼ev Ji̊ Qi̊v

Faqíhgj̼ev Ji̊ Qi̊v
Example Tauran architecture.
StateDaland
ProvenceTarnàg Provence
Sub ProvenceFyāsvkashhíh County
RegionJĭǐkh Væz Basin
Founded1765
Community LeaderLord Delvipo
Area204 km2 (81 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation3776 m (12388 ft)
Average Yearly Precipitation140 cm/y (55 in/y)
Population48101
Population Density235 people per km2 (593 people per mi2)
Town AuraSummoning
Naming
Native nameFaqíhgj̼ev Ji̊ Qi̊v
Pronunciation/ˈfaqɪ̞g/ /j̼ev/
Direct Translation[locksmith] [personal]
Translation[Not Yet Translated]

Faqíhgj̼ev Ji̊ Qi̊v (/ˈfaqɪ̞g/ /j̼ev/ [locksmith] [personal]) is a subtropical Large City located in Fyāsvkashhíh County, Tarnàg Provence, within the Daland.

The name Faqíhgj̼ev Ji̊ Qi̊v is derived from the Goblin language, as Faqíhgj̼ev Ji̊ Qi̊v was founded by Delvipo, who was culturaly Tauran.

Climate

Faqíhgj̼ev Ji̊ Qi̊v has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a pleasant 25°C (77°F). Faqíhgj̼ev Ji̊ Qi̊v receives an average of 140 cm/y (55 in/y) of precipitation, most of which comes in the form of rain during the spring. Faqíhgj̼ev Ji̊ Qi̊v covers an area of nearly 204 km2 (81 mi2), and an average elevation of 3776 m (12388 ft) above sea level.

Overview

Faqíhgj̼ev Ji̊ Qi̊v was founded durring the late 18th century in late winter of the year 1765, by Delvipo. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Delvipo.

Faqíhgj̼ev Ji̊ Qi̊v was built using the conventions of Tauran durring the late 18th century. Naturaly, all settlmentss have their own look to them, and Faqíhgj̼ev Ji̊ Qi̊v is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Faqíhgj̼ev Ji̊ Qi̊v is buildings are grouped arround an odd layout of broad cobblestone streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The city has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Faqíhgj̼ev Ji̊ Qi̊v's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. Faqíhgj̼ev Ji̊ Qi̊v's monster and outlaw focused fortifications has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Something in your gut tells you that you may be unwelcome in Faqíhgj̼ev Ji̊ Qi̊v. The town seems like it’s not showing you the side of itself it would show to others. People mostly ignore your questions. Many folks ask you to leave their establishments, even before you’ve walked inside them.

Civic Infrastructure

Faqíhgj̼ev Ji̊ Qi̊v possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Faqíhgj̼ev Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Faqíhgj̼ev Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Faqíhgj̼ev Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Faqíhgj̼ev Ji̊ Qi̊v's parks.

Faqíhgj̼ev Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Faqíhgj̼ev Ji̊ Qi̊v.

Faqíhgj̼ev Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Faqíhgj̼ev Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Faqíhgj̼ev Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Faqíhgj̼ev Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Faqíhgj̼ev Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Faqíhgj̼ev Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Faqíhgj̼ev Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Faqíhgj̼ev Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Faqíhgj̼ev Ji̊ Qi̊v has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Faqíhgj̼ev Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Faqíhgj̼ev Ji̊ Qi̊v's grid is powered by mana accumulators.

Faqíhgj̼ev Ji̊ Qi̊v's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Faqíhgj̼ev Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.

Faqíhgj̼ev Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Faqíhgj̼ev Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Faqíhgj̼ev Ji̊ Qi̊v's natural decorations nor waterways.

Faqíhgj̼ev Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Faqíhgj̼ev Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Faqíhgj̼ev Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Faqíhgj̼ev Ji̊ Qi̊v is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Two or more groups of citizens within Faqíhgj̼ev Ji̊ Qi̊v hate each other. Their neighbors or the local law have kept things from too-overt violence, but members of the groups will constantly interfere with their rivals and cause whatever misery they can get away with. This hate may spring from recent events, or it may be an inherited spite from old wrongs.

Faqíhgj̼ev Ji̊ Qi̊v's mayor's house was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

In Faqíhgj̼ev Ji̊ Qi̊v rainbows form quite often above the Large City.

The Sandman near Faqíhgj̼ev Ji̊ Qi̊v are known to be more aggressive than normal.

Faqíhgj̼ev Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves gestures to channel Transmutation energies of tier 3 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 97
  • Farmers: 145
  • Farm Laborer: 267
  • Hunters: 165
  • Milk Maids: 123
  • Ranchers: 63
  • Ranch Hands: 139
  • Shepherds: 130
    • Farmland: 196733 m2
    • Cattle and Similar Creatures: 12025
    • Poultry: 144303
    • Swine: 9620
    • Sheep: 481
    • Goats: 96
    • Horses, Mounts, and Beasts of Burden: 4810

Craftsmen

  • Arms and Toolmakers: 98
  • Blacksmiths: 106
  • Bookbinders: 61
  • Buckle-makers: 63
  • Cabinetmakers: 102
  • Candlemakers: 150
  • Carpenters: 139
  • Clothmakers: 123
  • Coach and Harness Makers: 50
  • Coopers: 117
  • Copper, Brass, Tin, Zinc, and Lead Workers: 65
  • Copyists: 46
  • Cutlers: 39
  • Fabricworkers: 109
  • Farrier: 291
  • Furriers: 31
  • Glassworkers: 160
  • Gunsmiths: 105
  • Harness-Makers: 46
  • Hatters: 91
  • Hosiery Workers: 34
  • Jewelers: 53
  • Leatherwrights: 126
  • Locksmiths: 47
  • Matchstick makers: 77
  • Musical Instrument Makers: 65
  • Painters, Structures and Fixtures: 58
  • Paper Workers: 70
  • Plasterers: 66
  • Pursemakers: 81
  • Roofers: 52
  • Ropemakers: 48
  • Rugmakers: 46
  • Saddlers: 82
  • Scabbardmakers: 93
  • Scalemakers: 51
  • Scientific, Surgical, and Optical Instrument Makers: 31
  • Sculptors, Structures and Fixtures: 45
  • Shoemakers: 45
  • Soap and Tallow Workers: 181
  • Tailors: 331
  • Tanners: 60
  • Upholsterers: 68
  • Watchmakers: 68
  • Weavers: 150
  • Whitesmiths: 38

Merchants

  • Adventuring Goods Retellers: 33
  • Arcana Sellers: 32
  • Beer-Sellers: 64
  • Booksellers: 75
  • Butchers: 126
  • Chandlers: 117
  • Chicken Butchers: 131
  • Entrepreneurs: 49
  • Fine Clothiers: 111
  • Fishmongers: 120
  • Florists: 29
  • Potion Sellers: 82
  • Resellers: 229
  • Spice Merchants: 66
  • Wine-sellers: 104
  • Wheelwright: 75
  • Woodsellers: 45

Service workers

  • Bakers: 343
  • Barbers: 196
  • Coachmen: 71
  • Cooks: 192
  • Doctors: 101
  • Gamekeepers: 72
  • Grooms: 42
  • Hairdressers: 178
  • Healers: 124
  • Housekeepers: 145
  • Housemaids: 229
  • House Stewards: 133
  • Inns: 45
  • Laundry maids: 84
  • Maidservants: 178
  • Nursery Maids: 89
  • Pastrycooks: 178
  • Restaurateur: 192
  • Tavern Keepers: 192

Specialized Laborer

  • Ashworkers: 65
  • Bleachers: 44
  • Chemical Workers: 27
  • Coal Heavers: 96
  • In-Town Couriers: 111
  • Long Haul Couriers: 117
  • Dockyard Workers: 100
  • Gas Workers: 23
  • Hay Merchants: 40
  • Leech Collectors: 124
  • Millers: 123
  • Miners: 104
  • Oilmen and Polishers: 77
  • Postmen: 117
  • Pure Finder: 62
  • Skinners: 137
  • Sugar Refiners: 27
  • Tosher: 78
  • Warehousemen: 171
  • Watercarriers: 103
  • Watermen, Bargemen, etc.: 155

Skilled Laborers

  • Accountants: 62
  • Alchemist: 73
  • Clerk: 102
  • Dentists: 49
  • Educators: 135
  • Engineers: 64
  • Gardeners: 49
  • Mages: 37
  • Plumbers: 52
  • Pharmacist: 59
  • Professors: 21
  • Scientists: 36
  • Wizards: 21

Civil Servants

  • Adventurers: 46
  • Bankers: 63
  • Civil Clerks: 106
  • Civic Iudex: 51
  • Consultants: 31
  • Exorcist: 111
  • Fixers: 56
  • Kami Clerk: 91
  • Landlords: 93
  • Lawyers: 59
  • Legend Keepers: 84
  • Militia Officers: 400
  • Monks, Monastic: 178
  • Monks, Civic: 150
  • Historian, Oral: 102
  • Historian, Textual: 57
  • Policemen, Sheriffs, etc.: 111
  • Priests: 253
  • Rangers: 65
  • Rat Catchers: 71
  • Scholars: 75
  • Spiritualist: 81
  • Slayers: 27
  • Storytellers: 168
  • Military Officers: 171

Cottage Industries

  • Brewers: 141
  • Comfort Services: 185
  • Enchanters: 53
  • Herbalists: 54
  • Jaminators: 155
  • Needleworkers: 171
  • Potters: 81
  • Preserve Makers: 150
  • Quilters: 68
  • Seamsters: 218
  • Spinners: 137
  • Tinker: 52
  • Weaver: 130

Artists

  • Actors: 51
  • Architects: 18
  • Bards: 76
  • Costumers: 29
  • Dancers: 56
  • Drafters: 31
  • Engravers: 39
  • Fine Furniture Carpenters: 23
  • Glaziers: 50
  • Inlayers: 47
  • Musicians: 126
  • Painters, Art: 24
  • Playwrights: 52
  • Sculptors, Art: 42
  • Wood Carvers: 165
  • Writers: 160

Produce Industries

  • Butter Churners: 171
  • Canners: 150
  • Cheesmakers: 150
  • Ice Merchants: 21
  • Millers: 98
  • Picklers: 81
  • Smokers: 64
  • Stockmakers: 55
  • Tobacconists: 78
  • Tallowmakers: 102

18277 of Faqíhgj̼ev Ji̊ Qi̊v's population work within a Foundational Occupation.

27900 of Faqíhgj̼ev Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 1924 (4%) are noncontributers.

Points of Interest

Faqíhgj̼ev Ji̊ Qi̊v is known for its unusual rock formations.

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of slew a monster which had been terrorizing the streets of Faqíhgj̼ev Ji̊ Qi̊v. Faqíhgj̼ev Ji̊ Qi̊v created a local delicacy in 's honor which is served at festivals.

History